cgvc 221 3d illustration
221 syllabus | project grades:
announcements
- Final grades for projects are on your semester grade sheet (login above, right). Final course grades and breakdown can be found here (follow the instructions on the page).
- The 2013 Digital Student Showcase will be Friday, May 17th from 3-5pm. Submit your best work from this fall and spring. See the submission form and showcase information for more details. Prizes are awarded for the best in each category!
- The vessels are graded.
- Greyscale Gorilla Quickstart R14 Videos
- The Shader Groups are graded.
- Most of the Matching Forms projects are graded. Login above to see your grade. I will have your items to return to you on Tuesday.
- Bicycle Sculptures are posted on my student gallery site. Just still images, no videos, sorry :(
- ADiM Open Lab Schedule
- The free student codes (for C4D download) have been emailed to each of you.
- A trial version of Cinema 4D R14 (we are using R12) is available on Maxon's site (42 days of trial). Lynda.com has a free video that briefly reviews the differences between R12 and R13.
- The recommended texts are >>
Cinema 4D:The Artist's Project Source Book [2nd edition] (note: this is for version Cinema 4D R10, which is similar to R12). There is a 3rd edition of this book, written by another author for R12. However, this edition is a bit dry and not as good as text. But, if you want a better match to the interface we are using then buy the third edition.
The Art of 3D Computer Animation and Effects is a great book on the 3D process. It is not a software book.
sessions [+/–]
Session 15 [ exam week ]
Critique Project 5
Session 14 [ May 7 ]
Topics Summary: Animation with Deformers and Particles
Homework:
- Finish the Chesapeake Bay Promo
Session 13 [ April 30 ] - Quiz 4
Topics Summary: Animation
Homework:
- Review Animated Dotted Line tutorial
- Continue work on the Chesapeake Bay Promo
Session 12 [ April 23 ]
Topics Summary: Rendering & Basic Camera Animation
Links & Docs: Rendering lecture slides
Homework:
- Review and try the tutorial on Door Type
- Review the video on rendering Multi-pass PSD Files
- Start work on the Chesapeake Bay Promo
Session 11 [ April 16 ] - Quiz 3
Topics Summary: Texture Painting and UV Maps
Links & Docs: BodyPaint Handout
Homework:
- Review Photoshop 3D Video
- Finish your Vessel Project (we will create the 360 movie together in class next week)
Session 10 [ April 9 ]
Topics Summary: Organic Modeling Methods
Links & Docs: Organic Modeling lecture slides
Homework:
- Watch the video on C4D R14 new sculpting tools
- Complete part 1 of the tutorial on creating a functional rock form (instructions here, no starting file provided).
- Continue work on the Vessel Project
Session 9 [ Mar 26 ]
Topics Summary: Lighting
Links & Docs: Lighting Handout
Homework:
- Start the Vessel Project
Session 8 [ Mar 19 ] - Quiz 2
Topics Summary: Using Reference Textures
Homework:
- Complete the tutorial on Materials for a Tube Product (instructions here, starting C4D file on the server)
- Complete Project 3, Theme Based Shader Group
Session 7 [ Mar 12 ]
Topics Summary: Bump Maps, Displacement Maps, Selection Sets, & Alpha Channels
Links & Docs: Materials 2 lecture slides
Homework:
- Review C4D Bootcamp: Texturing
- Review Texture Tips & Tricks video
- Review 3 Point Lighting
- Finish Part 2 of your Matching Forms project
- Continue work on Project 3, Theme Based Shader Group
Session 6 [ Mar 5 ]
Topics Summary: Shading, Shaders, Textures/Materials, Projection Mapping
Links & Docs: Materials (part 1) lecture slides / Materials basics handout / Seamless texture library / Free wood textures (cc license)
Homework:
- Review a Simple explanation of texture mapping
- Review video on Texturing Objects & Lights in C4D
- Review Creating Glass in C4D
- Start work on Part 2 of your Matching Forms project
- Complete the tutorial on Modeling a Screwdriver (instructions here, no starting C4D file)
- Start work on Project 3, Theme Based Shader Group
Session 5 [ Feb 26 ] - Quiz 1
Topics Summary: Array, Instance, & Boolean objects
Extras - Modeling Demos: Modeling a Chair demo / Modeling a Bathtub demo
Homework:
- Review video on C4D Bootcamp: Modeling
- Review Introduction to C4D Deformers Video
- Review example of multiple ways to model an egg
- Complete your model for Matching Forms
Session 4 [ Feb 19 ]
Topics Summary: Working with NURBS, splines, patches, and HyperNURBS
Links & Docs: NURBS Modeling lecture slides / Bezier defined vs. B-Spline defined
Homework:
- Review the Sweep video
- Review the Lathe video
- Review the Loft video
- Review the HyperNURBS video
- Start project 2, Matching Forms
Session 3 [ Feb 12 ]
Topics Summary: Working with polygons points, lines, surfaces; extruding and beveling; dividing and connecting
Links & Docs: How to setup reference images
Homework:
- Complete the Building with Blocks project
- Complete the tutorial on Building a House (instructions here, C4D file on server)
Session 2 [ Feb 5 ]
Topics Summary: Primitives, polygons, file formats, navigation, and project setup
Links & Docs: Primitives, Polygons, and Projects lecture slides / Definition of Polygon Modeling / What is the Utah teapot? / History of the teapot / Project file setup handout
Homework:
- Review the Boot Camp video on the C4D interface
- Review the video demonstration of House via Extruding
- Review the video demonstration of Table via Knife & Bridge
- Review the video demonstration of Vase via Stitching
- Continue work on Building with Blocks project
- Complete the tutorial on the Bicycle Sculpture (instructions here, C4D file on server)
Session 1 [ Jan 29 ]
Topics Summary: 3D process, common terms, online resources, and time management
Links & Docs: Introduction to 3D lecture slides / The Allosphere / Wikipedia on 3D Modeling / How Stuff Works on Computer Generated Objects / Pixar's Behind the Scenes videos
Homework:
- Review the video on C4D preferences for beginners
- Review the video the C4D interface
- Review the video on basic object manipulation
- Start Building with Blocks project (brainstorming, sketching, etc.)
projects[+/–]
Project 5: Chesapeake Bay Promo
Overview:
Create a 3D illustration, ad, or promo that acts as a public service announcement for the Chesapeake Bay.
This design should inform the public about the condition of the bay or how they can help save the bay. It can reflect any aspect of the Save the Bay movement. It can be functional, political, motivational, or commentary.
The final product can be a printed ad or an animated ad.
Possible Research Topics:
- Bay Oysters - The importance of Oysters, The Oyster Restoration Center
- Bay Politics - Farms file lawsuit against EPA
- Bay Pollution - Summary of land use and pollution, Our unhealthy appetite for fertilizer
Submission Format:
Printed Ad: C4D file and 8x12 inch print
OR
Animated Ad: C4D file and 720x486 Quicktime movie
Grading:
The project will be graded on the concept, the creation of 3D forms and materials, final ad composition, and effectiveness of design in informing the public.
Due: May 14th, Exam Day
Overview:
Create a unique vessel form that is functional as either a mass-manufactured drink product or a hand-made teapot or kettle. The form must be highly unique and the materials convincing. Standard manufacturing materials are encouraged for a drink product. Texture, pattern, or other unique surfaces are encouraged for a teapot.
Choose One Vessel:
- Drink product packaging - must include full label and follow standard product manufacturing (sealed, size, labeling requirements for sale and food).
- Teapot or tea kettle - must include artistic concept; can mimic any sculpting technique or medium, or any mix of mediums.
Inspiration:
Teapots: Etsy, Teavana, Ray Bub
Drink Packaging Inspiration: Packaging of the World, DZine, Core77
Submission Format:
Sketches, a C4D file, and a rendered Quicktime movie of the object showcasing a 360 degree rotation
Grading:
Your project will be graded on your 3D forms, the uniqueness of the vessel, functionality, possible sales potential (product only), artistic concept (teapot only), use of materials, and presentation of form.
Sketches Due: Session 10, April 9th
Vessel Due: Session 12, April 23rd
Project 3: Theme-based shader group
Overview:
Working in groups of 2-3, create a series of shaders/materials/textures following a unique theme of your choice. Create or find models to display your shaders based on the theme - beyond basic primitives. The final presentation should be well composed and well lit to match the theme.
Requirements:
- Use of a theme
- 5 shaders or materials minimum
- Original shaders or materials - of your creation
- Use of representational models to display your materials
- An evenly and well lit scene to effectively show your surfaces
Submission Format:
- A C4D project folder (named with your theme) with all necessary files (c4d file, texture files, and renders)
- An 800x600 pixel TIF or JPG of the final forms and surfaces
Grading:
You will be graded on the effectiveness of your lighting and materials in the final presentation, the originality of your materials and your theme, the choice of models for your theme, and accuracy of materials and textures.
Due: Session 9, March 26th
Examples:
Project 2: matching forms - Realism
Overview:
Working from an actual object, recreate the form in Cinema4D as precisely as possible, without embellishment or artistic interpretation. Modeling and shading should match the object exactly.
Submission Format:
- Your object (submit the acutal object, which I will return)
- C4D file
- TIF or JPG rendering at 800x600 pixels or larger
Grading:
You will be graded on accuracy of form, proportion, texture, and materials.
Model Due (part 1): Session 6, March 5th (model only)
Textured Model Due (part 2): Session 8, March 19th (model with materials/shaders/textures)
PROJECT 1: Building with blocks
Overview:
Create a symmetrical object made out of primitives only. The primitives are your building blocks. You can use any combination to build your object. And (unlike real blocks), you can size them to your needs and defy gravity.
The final design should be HIGHLY unique. It should not look like a real version of the object, but rather an artistic interpretation or rendering.
Requirements:
- Primitives only
- Minimum of 20 primitives
- Symmetrical object
Objects (choose one):
- Tree
- Hat
- Windmill
- Sword
- Any other object approved by the instructor
Submission Format:
- C4D file
- Rendered TIF or JPG of the final design (around 600x800 pixels in size)
- Name your files "lastname_p1" (e.g. smith_p1.c4d, smith_p1.jpg)
Grading:
Your project will be graded on the uniqueness of your design, and creative use primitive forms.
Due: Session 4, February 19th






